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New buildings and roads deserve special mention, better reflecting the specifics of individual regions of Europe, as well as more „living” airports, where various vehicles roll out, servicing both our aircraft and machines controlled by computer AI. The game offers, among others improved avionics and even more refined, fully functional 3D cockpits with realistically behaving on-board instruments, allowing flight according to IFR (Instrument Flight Rules), even when weather conditions completely limit our visibility from the cockpit. Like every edition of the game marked with a full number, X-Plane 11 introduces a whole series of new products and changes to the game. The whole is traditionally accompanied by a whole bunch of configuration options that allow you to adjust the realism of the game to the player’s preferences, and thanks to accessible tutorials explaining the principles of flying and navigation, the game will find not only veterans of simulators, but also novice aviation adepts. As usual, all models have been reproduced in the smallest details, ranging from visual elements to detailed technical data. McDonell Douglas MD80 or Boeing 737-800), and even helicopters (e.g. Cessna 172SP), powerful passenger aircraft (e.g. In terms of gameplay mechanics, X-Plane 11 does not differ from the cycle tradition, offering players the opportunity to steer one of a wide range of civil and military machines, among which were both small light aircraft (e.g. Traditionally, a whole host of engineers and aviation experts also participated in the development of the game, thanks to which X-Plane has been holding the palm of priority in terms of realism of the game for many years. The game was released on the PC platform, and once again the developers from the Laminar Research studio, associated with the US space agency NASA, are responsible for its creation. X-Plane 11 is the next edition of one of the most advanced aviation simulators, which debuted in the 90s of the last century on Macintosh computers.
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